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They tell him to let them out, or else he will burn with the rest of them. An unknown messager begins talking to him through multiple monitors, word by word appearing in each monitor. Michael wakes up in the basement's bathroom, seeing the only door and entering the basement. Michael is heard apologizing before Scott falls unconscious. Scott refers to the computer as the mastermind behind the whole incident, asking several questions before asking "What are you?", as suddenly Michael appears from behind and knocks him out after saying "Your creations". Suddenly, a noise resembling an animatronic's jumpscare sound startles him, as he turns around to see the source, which was a desktop computer. He calls out their names, but to no avail, as they have been already taken out of the house by Val. Michael is the main protagonist and playable character of the Basement.ĭuring the opening cutscene, which is taken from Scott's perspective, Scott walks down the basement, investigating the claims of the note supposedly written by his children, which he finds in the Office. Michael stays silent and no further signal is given from him. Val asks him how does he know Scott's name, as nobody mentioned his name to him. Michael then says that she must take her kids out of the house immediately after the night ends, and that he will take out Scott by himself. Michael tells her that he doesn't know, and she just needs to hide somewhere around the room. Val, visibly scared, asks him where to hide. This time, the two have a conversation, in which Michael tells Val that she must stay out of the animatronics' sight, repeating the phrase "Don't let them see you" several times during the phone call. Michael reappears as the unseen deuteragonist, helping Val this time to avoid the animatronics. Michael no longer appears during the Bedroom after the radio sequence. Nick stays silent as Michael speaks, and the latter appologizes because of this being too much information for just a baby to remember, but he encourages him to stay strong and survive the night. He helps Nick, the baby, to avoid the incoming animatronics. Michael appears in the Bedroom level as the unseen deuteragonist. Nick mentions that Michael didn't look like a bad person, or dangerous. Scott decides to let him stay due to his appearance, taking him to the guest room and letting him sleep there for the night. After a while staying silent, he finally speaks, yelling his name at Scott, then stating that he asked for his name earlier. Soon after, Val arrives, asking her husband what was going on. He appears for the first time during the game's opening cutscene, entering Scott's house and being greeted by Scott, who points at him with his flashlight and demands to know who he was. It is implied that Michael is a doppelganger of the game's Mike Schmidt. Michael, along with the Ignited and Fallen animatronics are demonic doppelgangers according to the developer, Nikson, possibly brought to the real world by the curse of the haunted forest mentioned in the newspaper during the ending cutscene of the basement. He tried to be nice with Scott in the Attic opening cutscene, trying to have a talk with him before they arrive, but in the final cutscene, he takes a much more sinister tone, before killing Scott and taking over his body.
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This was only to hide his true nature, which is revealed when talking to Scott. He had a playful tone when talking to Nick, the youngest and the baby of the family. Michael had an insecure, but kind attitude with Scott's family, trying to help them to escape the animatronics. Michael's appearance is described by Nick to "not look like a dangerous person", but that's probably because he was really young when the incident happened. He also has golden glowing eyes, but this is possibly because of his possession abbility. He is described by Scott as "looking like he just crawled out of a bonfire", meaning that he was severely burnt, which is confirmed at the end of the game. Michael's appearance is never clearly shown in the game, and his figure can barely be seen at the end of the game.